When someone is killed and drops their weapons, you can pick them up by standing over them and hitting the "use" key. Melee weapons are solid and, so, will bounce off of architecture if you swing at it. Kill stuff! There are a few changes to normal lightsaber combat: NOTE: This version of the ladder map still supports all the music selections that the original did - so if you have the ladder music pk3 file, you should hear the music in this version, too. If you want to then run the map manually, bring down the console ("SHIFT"+"~") and type "devmap ladder_melee" NOTE: You can also load the melee mod like any other mod - just start up Jedi Academy normally (SP or MP) and load the mod through the mod menu. ![]() You should be able to play MP with other people (who are also running the mod) using the melee weapons! MeleeMP.bat - This will start up multiplayer with the melee mod loaded. Melee_lethal_low.bat - The lethal mode with low-end settings. If you just want to cut everything to pieces, use this, otherwise, play the normal way for the proper experience. In this mode, every weapon is a one-hit killer, even at the slightest cut. Only, in this mod, it's not realistic because melee weapons don't do damage when they're not being swung! I prefer that you *not* use this one because it actually ruins the balance the weapons have normally. Melee_lethal.bat - All this does differently is turn on the "realistic" damage mode we're all familiar with. Use this one only if you have framerate problems running the normal version. Basically, it does *not* turn on the cut and blood marks on Ghoul2 models (including the weapons you hold) and does *not* turn on overbrightening and dynamic glow. Melee_low.bat - This is the low-end version of the mod that does *not* automatically turn on certain options that may chug lower-end machines. You'll start only with a single katana (but you can pick up your slain enemies' weapons). Melee.bat - This will load up the singleplayer game straight into the ladder_melee map. ![]() If it doesn't make that subdirectory, you probably didn't have "keep folder names" checked when you unzipped using Winzip. bat files into that directory and make a subdirectory named "melee" containing this readme and the melee.pk3. I adapted them from a melee weapons pack made for Jedi Outcast by laghima place the melee.zip into the GameData folder (where your jasp.exe and jamp.exe files are) and unzip it right there. Some of the weapons *do* have skins, but they weren't made by us. If you do, I recommend turning seta r_overBrightBits to 1, also, as it makes the hot spots on the weapons stand out nicely. NOTE: all of the new weapon models are not skinned (though they have a metallic color with an environment map and a very nice specular if you have r_DynamicGlow set to 1. We had a whole idea for an entire Ninja mod with new textures, skins, levels, cinematics, etc., but we just don't have time right now due to work demands, so we figured we'd release this anyway so that other modders could see what we were up to and draw inspiration (or, if they want, pilfer directly) from it.Īll the source files for the map and scripts and even the weapon models are included. I think this mod even works in multiplayer (I haven't tested it in MP much.) This isn't really much of a full mod in that it doesn't have any new maps (uses JediNight's ancient Ladder map from Jedi Outcast) or enemies, it's more of a weapon mod demonstrating what can be done with the new. WARNING: This mod adds blood (lots of it) to Jedi Academy! ![]() NOTE: This mod ONLY works if you'd updated Jedi Academy to version 1.01 (the first patch) or later! sab files and sounds by Slice, new weapon models by Dice, some misc art and.
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